Sometimes as you walk, doors randomly slam, which can give the impression someone is following you, which is spooky. There are many dark hallways, and sometimes you fall through the floor, which can surprise you. There is an agenda on the wall that reads: Murder Murder Murder Murder Murder Murder BEANS which can be unnerving. There is some paint splattered on the floor to look like blood. As for violence goes, it is really just eerie. There is no real interaction with other characters. There are no hints, so you can spend hours on a puzzle with little success.The little guidance you have is through a recording. (not literally, of course) There is little guidance, which makes it harder. When you finally solve a puzzle, it feels very rewarding, which makes up for all the blood, sweat, and tears you poured into the level. While there is little violence, the puzzles are complicated and even the adults in your family might have trouble solving them. That’s the reality for Superliminal, a mind-bending, slightly spooky game. Polls show that very few developers consider the 30% cut justified at this pointģ0% is common for platforms that offer front page visibility and other resources (see: consoles), but in Steam's case over years all of that had been replaced with algorithms (unless, of course, you are big and important) and so you'll have to eat the boot unless someone is willing to fund your game in exchange for exclusivity of some kind.Perception is reality. I don't know if 30% is the right number, but surely for a massive and user-friendly system like Steam, I'd say it's appropriate As Valve have demonstrated themselves, they can take a lower cut, but they won't - not unless the loss of you taking your business and playerbase elsewhere is significant And then there are the costs for customer service, credit card processing fees, upkeep, anti-virus/hacking, updates, and promotions. And let's see, Steam unlike PS or Xbox, offers its online services without cost to the users. Obviously, you must know that there are costs associated to keeping servers up and running, especially for a system that accommodates millions of gamers and thousands of games. Originally posted by curly_nuts:And I'm sure you know how much it costs to run a digital store and maintain a game launcher. So your analogy is totally wrong and epic will never be like steam so long as they want to limit consumer choice. Epic is bribing developers so that consumers have no choice. A developer could sell his game on Steam, on GOG, on itchi, heck, even on their own website and it didn't matter. They didn't twist developers arms to sell only on their marketplace, even though they grew big enough to do that. They want to be the only place on PC where you can buy games. They're trying to make themselves into a monopoly. What Epic is doing isn't an evolution or some new way of helping customers. I remember getting shady boxes full of CDs or disks that with codes hidden in the instruction manuals, and after installation times that took forever finding out that the game doesn't even work on your PC. Do you remember what PC gaming was like 20-30 years ago? I do. But you know what? Steam really did help PC gaming. Another 10 years or so they will be with Epic and complaining about whatever new platform is out at the time. Now they defend the very platform they swore was evil two decades ago. Now they have turned into the very thing they hate. Originally posted by I took an arrow to the knee!:I remember when CD/DVD fanboys long ago when Steam came out saying the same junk about Steam.
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