Or if your enemies have more than 3 nuker or disabler, Black King Bar will be synergizes greatly with your backtrack. If your games is long enough, you can grab butterfly for an additional evasion and give you more survivability. Furthermore, if your enemies are careless, this skill will help you to get an early frag. Chronosphere is taken early, because it will be additional skill that can save you from sudden gangbang. It will also helps you neutral creep a lot better and tower-dive. Back Track early game will help your fragility for last-hitting and denying. We get Time Walk in the first level because it can be used for escaping early gangbang. So, timing will be very important when you are using this skills. You can kill your fleeing allies when you use this skill in the wrong time. The most important thing you must remember when you are using this is your ALLIES is also get caught. Won’t freeze things like Pulse Nova, Chain Frost, Eclipse, Exorsism and Omnislash after they have been cast. You can be Hooked, Vaccumed (Dark Seer and Magnataur) and Swaped out of the Chronosphere. Casting range increases per level.Ĭreates a huge sphere that stop everything (allies, towers, creeps and obviously enemys) except you. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere. By 25% chance stun per attack, it is synergize very well with Darkterror other skills.įaceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Gives a chance that an attack will do bonus damage and lock a unit in time for 1 second. You will make Lina crying when her Laguna Blade doesn’t do any harm thanks to your backtrack. This will stack with Butterfly Evasion because Backtrack is actually different from evasion skill. With this skill you have a 25% chance to avoid any damage in the game. Can backtrack both physical and magical attacks. Whenever damage is received, Faceless Void moves a moment back in time to try to dodge that damage. AoE Slow is about 200, which will very usefull to chase fleeing hero. Therefore, in that period you will be vulnerable to enemy attack. This is important, because if you point a spot outside your cast range, you will walk until you get into your cast range. Unlike Blink that immediately blink away into your point direction. When you pointing this skill into a spot, he will walk until his cast range is enough. But you must note, that this skill has a difference from Blink. This skill is pretty much like Blink, has 3 uses, Initate, Escape, Chase. Quickly moves to a target location and slows the movement and attack of all units at the end of its path for 3 seconds. Has one of the greatest passive skill named Backtrack (25% chance deflect damage) His Ulti’s means sure kill if you do it correctly It is rumored that he can instantly strike any man in a legion of soldiers, but nobody sees him move.Īs with all melee heroes, prone to disable-lock He can briefly rip apart the fabric of space-time to freeze both allies and opponents around him, yet remain free himself to act. He can freeze his enemies in time and avoid hits by traveling a split-second back in time, right before receiving the blow. What we know is that he was thrown into the Void between worlds and has emerged with the power of manipulating time. They say he was once human, but his background is shrouded in darkness, even to himself.
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